Love this font. I’ve used it in quite a few of my games now, and it’s basically my go-to for anything low-rez that’s also readable. It’s so clean but still stylish, great job!
Hola buenas, me gusto mucho tu trabajo, una consulta yo estoy usando tu font, pero en GDeveloper, y el problema es que se ve borrozas, y oviamente estuve buscando y una persona creo uno para bitmap con tu font pero no es extendida, tu podrias agregar (crear)
This font looks great, but I'm really curious how you produced monogram-bitmap.png? monogram-bitmap.png is perfect at 6x12, but taking monogram.ttf file and trying to reproduce the results in monogram-bitmap.png at that kind of size/resolution produces a big mess for me. I tried rendering it with SDL2, in Aseprite, a whole bunch of random "bitmap font creation" tools like BitMap Font Builder. Rendering the TrueType at a small size always produced nonsense. Is there a trick that you used to produce the perfect 6x12 bitmap yourself, and if so is there any chance you could share that trick?
Ah thank you! I think the thing I was missing was using size 16 or a multiple of 16. At that size the glyphs come out at 6x12 pixels and all the lines are perfect.
lovely font! any chance of a .otb version? i’m interested in using Monogram as the default UI font on a Linux machine, and while that’s technically possible with the .ttf version it’s much easier to avoid scaling shenanigans with a proper bitmap format. (I’m currently using Cozette which provides a .otb but lacks italic support.)
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Super awesome font! Thank you for freely sharing it with the community! ^^
I was led here today due to my following VisuStella.
Love this font. I’ve used it in quite a few of my games now, and it’s basically my go-to for anything low-rez that’s also readable. It’s so clean but still stylish, great job!
This is amazing! But what's the difference is between the normal and extended versions?
Hola buenas, me gusto mucho tu trabajo, una consulta yo estoy usando tu font, pero en GDeveloper, y el problema es que se ve borrozas, y oviamente estuve buscando y una persona creo uno para bitmap con tu font pero no es extendida, tu podrias agregar (crear)
https://frostyfreeze.itch.io/pixel-bitmap-fonts-png-xml
Muchas gracias!
Awesome,I recently used in my tutorial<3!
This is absolutely splendid, I'm especially excited about the italicized fontset. It is just simply gorgeous!
This font looks great, but I'm really curious how you produced monogram-bitmap.png? monogram-bitmap.png is perfect at 6x12, but taking monogram.ttf file and trying to reproduce the results in monogram-bitmap.png at that kind of size/resolution produces a big mess for me. I tried rendering it with SDL2, in Aseprite, a whole bunch of random "bitmap font creation" tools like BitMap Font Builder. Rendering the TrueType at a small size always produced nonsense. Is there a trick that you used to produce the perfect 6x12 bitmap yourself, and if so is there any chance you could share that trick?
Hey there. Not sure what you mean, but just typing into Aseprite's text tool with font size 16 works on my end.
Here's a quick screen recording I just took:
Ah thank you! I think the thing I was missing was using size 16 or a multiple of 16. At that size the glyphs come out at 6x12 pixels and all the lines are perfect.
oooooh, fancy :3
lovely font! any chance of a .otb version? i’m interested in using Monogram as the default UI font on a Linux machine, and while that’s technically possible with the .ttf version it’s much easier to avoid scaling shenanigans with a proper bitmap format. (I’m currently using Cozette which provides a .otb but lacks italic support.)
Thank you! I can certainly give it a try, but I have never exported fonts as .otb before.
I got a pretty packed week ahead, so it's unlikely I'll have much time to look into it right away. But I'll let you know if it works out!
Awesome font! I used it in my last game for the whole dialogue part and it was a blast!
The game is a Scrabble-like game set in space and this font is perfect