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Hola buenas, me gusto mucho tu trabajo, una consulta yo estoy usando tu font, pero en GDeveloper, y el problema es que se ve borrozas, y oviamente estuve buscando y una persona creo uno para bitmap con tu font pero no es extendida, tu podrias agregar (crear)

https://frostyfreeze.itch.io/pixel-bitmap-fonts-png-xml


Muchas gracias!

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Awesome,I recently used in my tutorial<3!

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This is absolutely splendid, I'm especially excited about the italicized fontset. It is just simply gorgeous! 

This font looks great, but I'm really curious how you produced monogram-bitmap.png? monogram-bitmap.png is perfect at 6x12, but taking monogram.ttf file and trying to reproduce the results in monogram-bitmap.png at that kind of size/resolution produces a big mess for me. I tried rendering it with SDL2, in Aseprite, a whole bunch of random "bitmap font creation" tools like BitMap Font Builder. Rendering the TrueType at a small size always produced nonsense. Is there a trick that you used to produce the perfect 6x12 bitmap yourself, and if so is there any chance you could share that trick?

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Hey there. Not sure what you mean, but just typing into Aseprite's text tool with font size 16 works on my end.

Here's a quick screen recording I just took:


Ah thank you! I think the thing I was missing was using size 16 or a multiple of 16. At that size the glyphs come out at 6x12 pixels and all the lines are perfect.

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oooooh, fancy :3

lovely font! any chance of a .otb version? i’m interested in using Monogram as the default UI font on a Linux machine, and while that’s technically possible with the .ttf version it’s much easier to avoid scaling shenanigans with a proper bitmap format. (I’m currently using Cozette which provides a .otb but lacks italic support.)

Thank you! I can certainly give it a try, but I have never exported fonts as .otb before. 

I got a pretty packed week ahead, so it's unlikely I'll have much time to look into it right away. But I'll let you know if it works out!

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Awesome font! I used it in my last game for the whole dialogue part and it was a blast!

The game is a Scrabble-like game set in space and this font is perfect


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Amazing font.Thank you :) I used it in my silly game for a game jam. 

If you want to check it out https://ille.itch.io/plummet-panic

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Someone showed me this font recently and my first thought was that it would look nice in Minecraft, so I made a resource pack and uploaded it to Modrinth if anyone else thought the same: Monogram Font for Minecraft

Ooh awesome, thanks for letting me know!

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10/10 font, thank you for making it! just used it for my little adventure game: A Next Level Adventure

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My favorite font. I often use it in my games. And in the last game I left a link to the font (About -> Assets): ELEVATION

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Nice font!

Thanks! Glad you like it!

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Thanks a lot for the font!

How do you use it in Pico-8? I can't open the .p8 file.

Hm, might be a version compatibility issue. Opens fine for me on v0.2.5g. What version are you running?

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version 0.2.5g, too. Just noticed I don't know my Humble Bundle login info so I can't update it to 0.2.6. 

I've looked into it and it seems some stuff was loading in the wrong order, so the font didn't display until you ran the .p8 file twice.

I've pushed a new cart version that should fix that. Also confirmed it works on v0.2.6b, at least on Windows. Could you download the new version and check again, please?


It works great! Thanks, I'll credit you if I use it, it's awesome and it definitely works. I had a restriction that was prohibiting opening it in Pico-8.

Glad it's working! Let me know if you end up using it!

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Thanks for the amazing font!
I've created my first game using it.
https://antonbakinowsky.itch.io/chickens-and-bats

That's awesome, congrats on your first game!

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Crisp and Clean! Stunning font, used it for most of my game: Spammerina
https://store.steampowered.com/app/3077930/Spammerina/

Thank you! Game's looking slick, good luck on your launch!

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Hey! Very nice font. Is the font in the thumbnail also another one made by you? I can't seem to find it, so a link would help. :)

Thank you! The font on the thumbnail is just text typed with monogram that I upscaled/anti-aliased by hand. I have considered supporting larger sizes or adding a smoother version to monogram, but I don't have type to implement that at the moment, unfortunately.

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hey I’d say having a smoother version in the thumbnail is accidentally a bit deceptive, I went back and forth a couple times to make sure I’d clicked on the right thing. either way this pixel font is super cute, not really complaining!

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Yeah, I think you might be right. I originally smoothed out the font in the thumbnail because I was a bit frustrated by how the crisp pixely version looked under itch's default image compression/scaling, but I can see how keeping it like this can be misleading.

I'll try and replace the thumbnail in the coming days to clear up any confusion. Thanks for the feedback!

Following up here: I've updated the thumbnail text to use the non-smoothed version of font. Thanks again for the earnest feedback!

hey no problemo, it’s looking good :]

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perfect

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Hi,

I used your font in my game : Memento Mori. Your work is amazing and thanks to you, my game has a nice font. If you want to test it, go ahead (it's free). 

Awesome, glad you found it useful! I've added your game to my collection of projects using monogram, I'll try and check it out soon!

Have fun while playing my game :)  !!!

P.S :  I have to make a report of the players' opinions because this game is a school project. So if you encounter any bugs or have any suggestions, do not hesitate to tell me.  

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If russian is already supported, perhaps you could also add "і","ї", and "ґ" for Ukrainian support?

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Hey there, thanks for the feedback! That was entirely my bad, I though I had covered those characters already.

Just pushed a new version with them included!

Thanks!!

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Amazing font! I'm curious, is the thumbnail for this page using a smooth version of the font? It looks so cool it could be its own font!

Thank you! Yeah, the version in the thumbnail is smoothed, mainly because I couldn't find a resolution where the crisp version didn't get mangled by itch's default image scaling.

I've toyed with the idea of having larger sizes of the font with smoother edges, but I'd have to look into how to translate my hand-pixeled anti-aliasing into vectors, and I unfortunately don't have the time for that right now.

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Hi, ty for this font! I used it for my cyberpunk themed game jam project. I put an attribution in the main menu :)

https://charliect.itch.io/grid-017

Glad you like it!

Gonna give Grid #017 a play later on!

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Hi, thank you very much for this font. There is a small problem in the Cyrillic alphabet of the characters. Namely the symbol "з". If you have time, can you do something with it so that it does not stand out so much. The words for the example

(звёздообразование беззвездный беззвёздный)

Thank you again.

Hi there, thanks for your comment!

I'm not that used to the Cyrillic alphabet, but it seems to me that I've drawn this character narrower than the others. Is that the issue you have identified here?

I'll try and give it a second pass when I have some time later this week.

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Hey, I've just pushed a small update to the Cyrillic charset, which tweaks the "з" character, among other additions.

Please, let me know if this looks better, or if you have any further feedback!

Looks great. Thank you!

There's just one symbol left. It's often used with Cyrillic. Number № (No.)

If this is too much to ask, I apologize.

Your font is amazing anyway! =)

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That might be a trickier one to do, since the font is monospaced and it might be hard to fit that character within 5px of width.

Either way, I'll give it a try for the next update!

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Thank you so much for this, I was very excited to see the accented characters. It’s so hard to find fonts that include them, this is the nicest I found so far! <3

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Thanks, I hope you enjoy using it! The charset should be pretty complete by now (537 glyphs!) but do let me know if you're missing some accented character!

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Thanks, this is exactly what I need to make my game pretty. Also, the formatting on this page is really cool and I like you showcase games using it.

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Thank you! I put a lot of effort into designing this page, and I've recently made all the custom styling (along w/ my font creation pipeline) open source, if you wanna take a look:

gitlab.com/datagoblin/monogram

The page code is under "source/itch/". It's a bit disorganized because it's mostly copied/pasted directly from the built-in editors here on itch.io, but it's all there!

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Thanks for the .json export, I used it for a game jam. In the game you are supposed to break and modify the font https://koliao.itch.io/aberrationary


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Ooh, that sounds cool. I'll give it a play soon!

Glad to hear my efforts in exporting this font in a bunch of formats are actually helpful!

I've used this in making my game. Thank you for making it :)

Does anybody know how to import these files into the Python IDLE Shell? This looks amazing for coding.

if you're on Windows, then download the .zip, extract it, open one of the .ttf files (monogram-extended.ttf if you want stuff like diacritics, monogram.ttf otherwise), press the "Install" button, and then it should show up in the font list in IDLE.

this is a very pretty font. might use it in a game I make someday!

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wow. this font is absolutely beautiful. i was awed as soon as i saw it.

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Thank you for a lovely font!

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Thanks to your font i was able to finish my game, thank you very much!

https://stmirage.itch.io/dungeon-listen

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just noticed that in the bitmap folder, there is a lack of png files.

edit: i had to make my own version of a true monospaced on your font because it need to be exactly in the 8x8 grid space... such as "g" "j" "y" in lowercase are problematic. especially since it will overlap with other letters and symbols when the font will be rendered in a nes game style. here 2 examples to demonstrate what i mean:

this is my version:


this is your version:

as you probably noticed, the text get overlapped with each other...

Glad you managed to make it work for you!

The current bitmap export is in a format that was previously requested to me by another user. I'll consider also adding a .png file for ease of use.

As for other exact 8x8 alternatives, you might want to check out these two existing forks of monogram:

monogram gbs

monogram for playdate

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Amazing work, thanks for sharing!

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A lovely font that's great for so many game themes!

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Thanks for sharing this! Not only great in games, but I use it in Sublime Text as well. Also, nice work on the page. Love the layout and preview thing at the top. Easy 5/5

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Thank you! I've put a lot of effort into this page, glad you like it!

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This Font Is Amazing , Thanks !

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I recommend you to add ttf tag

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I noticed a lot of your comments are going around multiple assets on itch and suggesting/demanding metadata changes.

You commented on my font asking for the license before even checking it, although it's in the second line of text in this page AND in the metadata.

Why are you doing this?

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I still recommend you ttf tag


I am sorry for erroneous question about license...

I really checked the page but as I noticed nearly 1 of 30-50 comments about license is useless because I didn't saw something on a page.


You are right that you wrote CC0 on the second line but how many pages did you saw? License info usually (95% as it seems to me) in the end of the page + your page contains embedded window to try your font. I usually skip embedded windows in assets...


I usually open several (10-15) tabs in a row and then process them. Maybe I opened the wrong tab after moment I needed to move away from computer for ten minutes.


Honestly, I don't know the reason of mistake but I am sorry ¯\_(ツ)_/¯


Why? Do you think it is better not to do it at all? I use only free/libre assets and I would like just to open https://itch.io/game-assets/assets-cc0 or another aggregator link that show only assets with searchable license. But many of assets with these licenses don't have metadata so they aren't visible in those aggregator links... I am searching for assets and when I see something with CC license or something that looks like CC license or something that don't point license at all,I try to know what is the license and if it is CC license to say the creator how to add metadata


About the fact that my suggestion has demanding signs. Yeah, you are absolutely right but is it bad? I propose really useful change(s) because some Mature creators even didn't know about it....


P.S If you don't like my actions and comments, you can report me as spammer. ¯\_(ツ)_/¯ While it is useful at least for someone, I think I will do it. Or I can get bored and become dust and stop doing it....

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Let us go point by point.

>I still recommend you ttf tag

Please no longer make suggestions to monogram, or any other project of mine here on itch.

>you wrote CC0 on the second line (...) License info usually (95% as it seems to me) in the end of the page

As I said, the info was also on the metadata, which is ALWAYS in the "More information" section at the end of any project page. To make this mistake, you'd have to fail both to read literally 9 words into this page, and to check the metadata you are supposedly concerned about, at the end of the page where you claim it would be easier to find.

>Do you think it is better not to do it at all?

No idea what is "better". I find your comments rude and unhelpful, and you provide no context for your demands. Why would the "ttf" tag be beneficial? What discoverability or accessibility issues would I avoid by using that, in comparison with the "fonts" tag, which has over 6x as many entries? You never said. You just dropped into the page of an asset you have no interest in using (or even reading the description) and made a demand. Please stop.

>If you don't like my actions and comments, you can report me as spammer

I will not report you as a spammer at this moment, but what you are doing is definitely spam, and it would not surprise me if other people did report you.

I believe your push for UI improvements that make metadata settings more visible, or incentivizes creators to add them, is a good idea. But if you insist on taking this crusade into your own hands, you absolutely should work on your tone and do the minimal due diligence of checking the metadata of an asset before commenting.

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